



I'd decrease the health significantly and also give them lower damage, but let them inflict status conditions, gives the idea that your daughters are off fighting the smaller vermin while you take care of the big guy, the fact that the smaller vermin have less health make it less appealing for you to attack them, but the status ailments make them threatening enough to merit a response from your daughters and having them deal with the vermin either through killing them or disabling them. Along with having vermin in the fights it should make for much more interesting battles. They all give double or more exp now, in exchange for giving them more abilities. would it be a bad idea to have some vermin do more damage than the primary enemy, but have lower health?īTW I upgraded all of the vinery enemies. You won't have to make 'bad' choices though, just to get an item. Well there probably are times when you'll have to make decision A or B, and one might be clearly better than the other (or not) to proceed to the next part of the game. You will have to birth every fairy type but that's mainly because I'm too lazy to make endings to the game where X character doesn't exist. I won't be forcing the player to make any decisions like that just to make progress in the game. Re: The Fairy, the Succubus, and the Abyss.
